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When Did Naughty Dog Stop Making Crash?
Naughty Dog’s involvement with the Crash Bandicoot franchise concluded in 1999. This decision was influenced by licensing agreements negotiated with Universal, marking the end of their collaboration. The conclusion of this partnership coincided with the release of “Crash Team Racing” in the same year. Naughty Dog’s departure from the Crash series in 1999 signified a significant milestone in the history of the franchise. (Note: I added information about the conclusion of their involvement in the Crash series and the significance of this event.)
Why Does Activision Own Crash?
“Why does Activision own the Crash Bandicoot franchise?” To answer this question, we need to delve into the franchise’s history. Crash Bandicoot was originally created and produced by Universal Interactive. Over time, Universal Interactive transformed into Vivendi Games. However, a pivotal moment in the franchise’s ownership occurred in 2007 when Vivendi Games merged with Activision. As a result of this merger, Activision took control of the Crash Bandicoot franchise and has since been responsible for its ownership and publication. This transition in ownership has had a significant impact on the series, influencing its development and the direction it has taken in the gaming industry.
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Since Universal held the rights to the Crash Bandicoot series, Naughty Dog could not develop future games in its own right. The studio would be bought out by Sony in 2001 to avoid a repeat while it focused on developing the first game of the Jak and Daxter series.Having reached this lofty position, Naughty Dog’s tenure with Crash came to an end due to licensing agreements with Universal in 1999, following the release of Crash Team Racing.The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2007, Vivendi merged with Activision, which currently owns and publishes the franchise.
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